1.1 |
The
best way to Win in this game is “CHECKMATE”
the opponent's Master, and when aiming at the opponent's Master, say “CHECK!”
in a soft voice. |
1.2 |
When
it is the turn to move, whoever is in the situation of “Unable or Refuse Move
Legally” will LOSE, and the game will end immediately. |
1.3 |
If
the opponent Declares to Resign, the game ends and the current player WINS
immediately. |
2.1 |
If
the attacking player (with a single or multiple pieces)
performs “Repetitive Checks” or “Irrationally Chasing”
for five(5) times, h/she will be judged as LOSING THE GAME. |
2.2 |
Both
sides (single or multiple pieces) should use the “Repetitive
Blocking” or “Nullifying Swapping” technique to chase
each other for a maximum of seven(7) times, known as “Resonance Draw”. |
2.3 |
If ‘Checks then Rests’ occurs seven(7)
times, it is called “Forced
Draw”. |
3.1 |
Regrets
can be avoided by using a Chess Clock System; both players should have the
same amount of free time to play chess freely; for example, the countdown
time per move is limited to 100 seconds. |
3.2 |
The player who completes a move should
immediately stop their own “Chess Clock” (and start the opponent's clock
automatically) to signal their opponent to move. Any player who does not stop
their own “Chess Clock” is still considered to be in the process of thinking,
unless the player explicitly declares that him/herself Resign and end the
game. |
2023/2/25 |
Remarks: |
Move: Is a Legally Shifts Own Unit, that
involves Takes Opponent’s Unit. |
Dash: Legally move horizontally or vertically
along the grid from a standing point. |
Slash: Legal migration in a
direction inclined 45o from a standing point. |
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