|
AGESS
CHESS FAQ OFFICIAL DRAFT
|
||
|
Q01.
|
Why doesn't Agess
Chess use Text-Based or Puppet-Based pieces?
|
|
|
A01.
|
Agess
Chess is designed to serve a global audience and transcend linguistic and
cultural boundaries. Text-based pieces rely heavily on specific languages,
while puppet-based pieces are often associated with particular cultures,
historical periods, or traditions. To ensure neutrality, clarity, and
worldwide accessibility; Agess Chess adopts a Graphic-Based Symbol System.
|
|
|
|
|
|
|
Q02.
|
Why doesn’t Agess
Chess use western chess symbols?
|
|
|
A02.
|
The
western chess symbols are closely associated with their own rules,
traditions, and historical systems. Using an independent symbol system helps
avoid confusion, reduces rule assumptions, and allows Agess Chess to
establish its own identity.
|
|
|
|
|
|
|
Q03.
|
What are the
characteristics of the 8 Units in Agess Chess?
|
|
|
A03.
|
Each
symbol represents a unique Movement Logic and Battlefield Role. The symbols
are designed to be independent, recognizable, language-neutral, and suitable
for players from different cultural backgrounds.
|
|
|
|
|
|
|
Q04.
|
What is Master’s
Golden Arrow?
|
|
|
A04.
|
Both
sides’ MASTER Units possess a precision long-range direct-fire weapon called
the “Golden Arrow”. It can directly hit the opponent's MASTER upon first
contact (without any Unit blocking the way), thus immediately allowing the
“Ambush, Turn Player” to Checkmate the opponent. Therefore, this Program
directly prohibits both MASTER Units from seeing each other on Channels 4, 5,
and 6.
|
|
|
|
|
|
|
Q05.
|
What is REPEATED
CHECK?
|
|
|
A05.
|
Repeated
Check occurs when the same attacking Unit(s) repeatedly checks the opponent’s MASTER through the same Attack-Looping,
without any TAKE.
Each repetition must form a complete “# ↔ Z” Cycle: The MASTER is under attack. |
|
|
|
# —
|
CHECK
When any of own’s unit Aims at the Opponent's “Master”. |
|
|
Z —
|
Zeros;
freed. (Take / Escape / Block)
Respond to CHECK; The current crisis of “MASTER” has been eliminated. |
|
|
The
defending player responds by Taking, Escaping, or Blocking, and the MASTER is
freed from the current CHECK.
A TAKE may free the MASTER from CHECK; however, any TAKE terminates the current Attack-Looping count. Any subsequent Attack-Looping must be counted again from the beginning. |
|
|
|
If the
same attacking Unit(s) continues the same Attack-Looping for five (5)
consecutive complete “# ↔ Z” Cycles without any TAKE, it is a REPEATED CHECK.
|
|
|
|
|
|
|
Q06.
|
What is CRAZY
PURSUIT?
|
|
|
A06.
|
CRAZY
PURSUIT occurs when one or more attacking Units repeatedly Aim at the same
unprotected opponent’s Unit through the same Attack-Looping, forcing that
targeted Unit to keep dodging, without any TAKE.
Each repetition must form a complete “> ↔ d” Cycle: |
|
|
|
> —
|
Aims /
Aiming
The attacking Unit is in a position to TAKE the targeted opponent’s Unit on its next move. |
|
|
d —
|
Dodged
The targeted Unit moves to avoid being TAKEN on the attacker’s next move and becomes free from the current AIM. |
|
The
targeted Unit moves to avoid being TAKEN on the attacker’s next move and
becomes free from the current AIM.
A target is considered unprotected only when no friendly Unit protects or SUPPORTS the target at its current position. If the target obtains effective SUPPORT during the Attack-Looping, the current CRAZY PURSUIT count is terminated. Any subsequent pursuit must be counted again from the beginning. Any TAKE also terminates the current Attack-Looping count. Any subsequent pursuit must be counted again from the beginning. If one or more attacking Units continue the same Attack-Looping against the same unprotected target for five (5) consecutive complete “> ↔ d” Cycles, without any TAKE, it is a CRAZY PURSUIT. The attacking player LOSES THE GAME. |
||
|
|
|
|
|
Q07.
|
What is the Purpose
of the Rules?
|
|
|
A07.
|
Every
Unit has a basic right to survive.
A player may attack, but should not force the opponent into an endless cycle of simple escape and repeated harassment. The rule prevents repetitive play that makes no meaningful progress. |
|
This is a new type of chess that blends Eastern and Western elements. It aims to promote an inclusive world by enhancing and sharing core knowledge and insights through Eight Units.
Dec 31, 2024
Expand FAQ:
Label:
Z00 Expand FAQ
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Subscribe to:
Posts (Atom)