wplusechess@gmail.com
This is a new type of chess that blends Eastern and Western elements. It aims to promote an inclusive world by enhancing and sharing core knowledge and insights through Eight Units.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
The
WWⅢ has already started, being conducted as a
Multi-Level Integrated
War:
Involving AI;
Demographics;
Communication;
Chip Technology;
Weapon Systems;
Information Manipulation;
Cultural and Religious Factors;
….
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wplusechess@gmail.com
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
l Wars often stem from invaders' overconfidence and misjudgments of victims' weaknesses, amplified by the latter's internal instability or military inadequacy. |
l To prevent conflict, victims should demonstrate strength through military deterrence, internal unity, and diplomatic alliances, while correcting misjudgments via communication to avoid provocation. |
l History shows that singular approaches—like appeasement or arms races—often fail, whereas comprehensive strategies, such as NATO's during the Cold War, prove more effective ... |
Printer: Grok |
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Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
This is a multi-layered, All-Encompassing War, and more Importantly; It is
a struggle between
The FREE WORLD and TOTALITARIANISM ….
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DOMAIN EXPANSION |
Free Shipping Routes, Mineral Resources, Harbor Assess, Shipping Fleet, and Marine Resources. |
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ECONOMIC |
Financial System, Industrial Supply Chain, Financial Fraud, Population Quality, Food Supply, and Energy System. |
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TECHNOLOGICAL |
AI, Chip Technology, Rumor Spreading, Industrial Technology, Materials Technology, Metallurgical Secrets, and Information Manipulation. |
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MILITARY |
Military Operations, Force
Size, Base Deployment, Nuclear Deterrence, Weapon Systems, Viral Attacks,
Terrorist Attacks, and National Security. |
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IDEOLGICAL |
Cultural Conflict, Thinking
Perspective, Religious Beliefs, and Political System. |
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
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AGESS
CHESS FAQ OFFICIAL DRAFT
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Q01.
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Why doesn't Agess
Chess use Text-Based or Puppet-Based pieces?
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A01.
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Agess
Chess is designed to serve a global audience and transcend linguistic and
cultural boundaries. Text-based pieces rely heavily on specific languages,
while puppet-based pieces are often associated with particular cultures,
historical periods, or traditions. To ensure neutrality, clarity, and
worldwide accessibility; Agess Chess adopts a Graphic-Based Symbol System.
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Q02.
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Why doesn’t Agess
Chess use western chess symbols?
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A02.
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The
western chess symbols are closely associated with their own rules,
traditions, and historical systems. Using an independent symbol system helps
avoid confusion, reduces rule assumptions, and allows Agess Chess to
establish its own identity.
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Q03.
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What are the
characteristics of the 8 Units in Agess Chess?
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A03.
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Each
symbol represents a unique Movement Logic and Battlefield Role. The symbols
are designed to be independent, recognizable, language-neutral, and suitable
for players from different cultural backgrounds.
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Q04.
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What is Master’s
Golden Arrow?
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A04.
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Both
sides’ MASTER Units possess a precision long-range direct-fire weapon called
the “Golden Arrow”. It can directly hit the opponent's MASTER upon first
contact (without any Unit blocking the way), thus immediately allowing the
“Ambush, Turn Player” to Checkmate the opponent. Therefore, this Program
directly prohibits both MASTER Units from seeing each other on Channels 4, 5,
and 6.
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Q05.
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What is REPEATED
CHECK?
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A05.
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Repeated
Check occurs when the same attacking Unit(s) repeatedly checks the opponent’s MASTER through the same Attack-Looping,
without any TAKE.
Each repetition must form a complete “# ↔ Z” Cycle: The MASTER is under attack. |
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# —
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CHECK
When any of own’s unit Aims at the Opponent's “Master”. |
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Z —
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Zeros;
freed. (Take / Escape / Block)
Respond to CHECK; The current crisis of “MASTER” has been eliminated. |
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The
defending player responds by Taking, Escaping, or Blocking, and the MASTER is
freed from the current CHECK.
A TAKE may free the MASTER from CHECK; however, any TAKE terminates the current Attack-Looping count. Any subsequent Attack-Looping must be counted again from the beginning. |
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If the
same attacking Unit(s) continues the same Attack-Looping for five (5)
consecutive complete “# ↔ Z” Cycles without any TAKE, it is a REPEATED CHECK.
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Q06.
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What is CRAZY
PURSUIT?
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A06.
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CRAZY
PURSUIT occurs when one or more attacking Units repeatedly Aim at the same
unprotected opponent’s Unit through the same Attack-Looping, forcing that
targeted Unit to keep dodging, without any TAKE.
Each repetition must form a complete “> ↔ d” Cycle: |
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> —
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Aims /
Aiming
The attacking Unit is in a position to TAKE the targeted opponent’s Unit on its next move. |
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d —
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Dodged
The targeted Unit moves to avoid being TAKEN on the attacker’s next move and becomes free from the current AIM. |
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The
targeted Unit moves to avoid being TAKEN on the attacker’s next move and
becomes free from the current AIM.
A target is considered unprotected only when no friendly Unit protects or SUPPORTS the target at its current position. If the target obtains effective SUPPORT during the Attack-Looping, the current CRAZY PURSUIT count is terminated. Any subsequent pursuit must be counted again from the beginning. Any TAKE also terminates the current Attack-Looping count. Any subsequent pursuit must be counted again from the beginning. If one or more attacking Units continue the same Attack-Looping against the same unprotected target for five (5) consecutive complete “> ↔ d” Cycles, without any TAKE, it is a CRAZY PURSUIT. The attacking player LOSES THE GAME. |
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Q07.
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What is the Purpose
of the Rules?
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A07.
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Every
Unit has a basic right to survive.
A player may attack, but should not force the opponent into an endless cycle of simple escape and repeated harassment. The rule prevents repetitive play that makes no meaningful progress. |
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Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
The lowest-cost strategy for promoting "Agess Chess" or any product typically involves leveraging online and grassroots marketing efforts. Here are some cost-effective strategies you can consider:
01. Social
Media Marketing:
Create
social media profiles for "Agess Chess" on platforms like Facebook,
Instagram, Twitter, and Pinterest.
Share
engaging content, such as chess tips, strategies, and interesting facts related
to the game. Encourage
user-generated content and involve the community.
02. Content
Marketing:
Start a
blog on your website with articles about chess strategies, game reviews, and
chess-related news.
Create
engaging videos and share them on platforms like YouTube. Video content can
include tutorials, game analyses, and promotional videos.
03. Influencer
Collaborations:
Identify
chess influencers or enthusiasts on social media who may be interested in your
product.
Reach out
to them for collaboration. Influencers can create content or reviews that
introduce your product to their followers.
04. Search
Engine Optimization (SEO):
Optimize
your website for search engines to improve its visibility.
Create
high-quality and relevant content that people may search for when looking for
chess-related products.
05. Email
Marketing:
Build an
email list by offering chess-related content or special promotions on your
website.
Send
regular newsletters with updates, promotions, and valuable chess content.
06. Online
Communities and Forums:
Participate
in online chess communities and forums to engage with potential customers.
Share
information about "Agess Chess" and how it can benefit chess
enthusiasts.
07. Partnerships
and Collaborations:
Collaborate
with other chess-related businesses or platforms for mutual promotion.
Explore
cross-promotions that benefit both parties.
08. DIY Public
Relations (PR):
Write and
distribute press releases about "Agess Chess" to local media or
online platforms.
Look for
opportunities to be featured in articles or interviews related to chess.
09. Word of
Mouth:
Encourage
satisfied customers to leave reviews and testimonials.
Implement
a referral program where existing customers can refer others and receive
benefits.
10. Local
Events and Tournaments:
Sponsor or
participate in local chess events or tournaments.
Set up a
booth or display at these events to showcase "Agess Chess."
Remember
to continually analyze the effectiveness of your strategies and adjust them
based on the feedback and results you receive.
wplusechess@gmail.com
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.
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1.1 |
The
best way to Win in this game is “CHECKMATE”
the opponent's Master, and when aiming at the opponent's Master, say “CHECK!”
in a soft voice. |
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1.2 |
When
it is the turn to move, whoever is in the situation of “Unable or Refuse Move
Legally” will LOSE, and the game will end immediately. |
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1.3 |
If
the opponent Declares to Resign, the game ends and the current player WINS
immediately. |
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2.1 |
If
the attacking player (with a single or multiple pieces)
performs “Repetitive Checks” or “Irrationally Chasing”
for five(5) times, h/she will be judged as LOSING THE GAME. |
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2.2 |
Both
sides (single or multiple pieces) should use the “Repetitive
Blocking” or “Nullifying Swapping” technique to chase
each other for a maximum of seven(7) times, known as “Resonance Draw”. |
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2.3 |
If ‘Checks then Rests’ occurs seven(7)
times, it is called “Forced
Draw”. |
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3.1 |
Regrets
can be avoided by using a Chess Clock System; both players should have the
same amount of free time to play chess freely; for example, the countdown
time per move is limited to 100 seconds. |
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3.2 |
The player who completes a move should
immediately stop their own “Chess Clock” (and start the opponent's clock
automatically) to signal their opponent to move. Any player who does not stop
their own “Chess Clock” is still considered to be in the process of thinking,
unless the player explicitly declares that him/herself Resign and end the
game. |
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2023/2/25 |
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Remarks: |
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Move: Is a Legally Shifts Own Unit, that
involves Takes Opponent’s Unit. |
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Dash: Legally move horizontally or vertically
along the grid from a standing point. |
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Slash: Legal migration in a
direction inclined 45o from a standing point. |
wplusechess@gmail.com
Agess🌐Chess is Western + Eastern chess. Empower and share critical 8G knowledge and insights to Create a Tolerant World.